Back in March of 2004, Tecmo did a fantastic job rebooting a series that was heralded on Nintendo's old bit consoles. The series, of course, was Ninja Gaiden,
which evoked fond memories for gamers who remembered the simple yet
satisfying ninja side-scrolling of an age long past. The series
returned, receiving critical acclaim as well as excellent gamer support.
Staying true to the expert challenge level, using fluid and satisfying
combat controls, and, of course, splashing a little blood here and
there, it was instantly likeable by the hardcore gaming audience,
whether or not they were fans of the martial arts.
Now, however, it seems the spotlight has dimmed. The trailers and
gameplay footage for the upcoming entry, Ninja Gaiden 3, are still
receiving a few cheers, but those cheers are subsiding much more
quickly. In fact, it almost seems that the weight of the criticisms and
anxiety are burdening the shoulders of developer Team Ninja and
publisher Tecmo, no longer under the guidance of legendary designer,
Tomonobu Itagaki.
Nonetheless, Team Ninja continues to work diligently to overcome all
skepticism, bringing some fresh ideas to this longstanding franchise. So
how is the project looking so far?
In Ninja Gaiden 3, the action blends with a political story, as London
is seized by terrorists and the Prime Minister taken hostage. But the
singular purpose of this attack is to lure hero Ryu Hayabusa out of the
shadows. After coming face to face with the terrorist leader—known only
as the Regent of the Mask—Ryu is struck with a curse on his right arm,
which leaves it stricken with pain and soaked in blood. This curse,
called the Grip of Murder, is powered by the lives cut short by the
sharp blade of Ryu's katana.
Despite taking the form of a curse, the Grip of Murder actually builds
to an ultimate attack after a certain number of enemies are killed, as
Ryu's arm glows red with searing heat. The long-term consequences of
this curse remain a mystery, but it's likely we'll see some wear on
Ryu's conscience as the story unfolds.
A few changes to the combat strategy will have you retune your controls
if you've just come off a refresher run through Ninja Gaiden II. The
Reverse Wind technique, the go-to dodge maneuver, has been replaced by a
slide, which closes the gap quickly between Rya and his enemies,
staggering them briefly. It will also be used during exploration to
access low-profile areas. Another new and multiuse feature comes in the
form of kunai knives, which can take down snipers on rooftops or help
Ryu reach those rooftops by acting as a climbing tool.
Although Ninja Gaiden 3 is certainly not skimping on blood, an
interesting development choice is the removal of decapitations. It's
true that some players may tire of that sort of thing, depending on who
you ask, but considering the typical extent of violence that comes from
using an extremely sharp blade, the authenticity of the action may be
questionable here. Of course, the new slow-motion cinematic camera shots
of your blade piercing the torso of a terrorist thug and slicing
through bone will have you checking Mortal Kombat for comparisons, but these new slow-mo visuals may work against the quick combat pacing the series is known for.
The Muramasa store has also been eliminated, and instead of upgrading
your weapons using essence, they will simply upgrade over time during
gameplay. The Dragon Statues (save points) have been replaced with
falcons that swoop down at specific checkpoints. Thankfully, the Ninpo
magic is still an alternative in combat, but instead of slots, a green
bar is filled as enemies are killed.
Ninja Gaiden 3 will attempt to improve upon the multiplayer
seen in Ninja Gaiden Sigma 2, the only iteration in the modern series
to incorporate it. Surprisingly, the highlighted mode is not going to be
a free-for-all Deathmatch; there will be a strong focus on co-op
instead. Ninja Trials will pair you with other players to tackle
objective-based missions, with some fiendishly difficult scenarios, much
like the challenge you'll find in the single-player campaign. Clan
Battles will allow you to test your skilled team against others around
the world, competing for experience to spend on customization and item
unlocks. A dozen player-controlled ninjas slicing through the arena
sounds like fun, but from gameplay
footage so far, the level design could stand to use some work and the
movement speed could benefit from a little more pressure on the gas
pedal. Considering multiplayer is a relatively new feature for the Ninja
Gaiden series, it will be interesting to see how the finished product
holds up against the stiff competition.
Ninja Gaiden has an iconic history, and the series reboot did a fine job
enrapturing us once again. However, the newest entry is taking us on a
slight detour from what we've come to expect, and only the full release
will be enough for us to know which way to turn our thumbs. Fortunately,
both PS3 and Xbox 360
owners will have the same game to test, and even those awaiting
Nintendo's Wii U will have this one to look forward to once the system
is released.
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